AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in Saudi Arabia - Q4 2021
In Q4 2021, the top 5 gacha games on Android in Saudi Arabia saw varied performance in terms of revenue, downloads, and active users, with some games experiencing significant growth.
During the fourth quarter of 2021, the top 5 gacha games on the Android platform in Saudi Arabia exhibited diverse performance trends in terms of weekly revenue, downloads, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of the market dynamics.
8 Ball Pool from Miniclip.com saw a notable increase in weekly revenue, peaking at approximately $18K in the final week of December. Weekly downloads for the game also showed an upward trend, reaching around 18K in the week of December 20. The game maintained a strong user base with weekly active users growing from 391K to over 500K throughout the quarter.
Head Ball 2 - Online Soccer from Masomo Gaming experienced fluctuations in weekly revenue, with a peak of around $3K in early December. The game’s weekly downloads saw a significant drop from 24K in early October to approximately 7K by the end of December. Active users followed a similar trend, initially rising to 155K in early October but eventually stabilizing at around 120K towards the end of the quarter.
Asphalt 8 - Car Racing Game by Gameloft SE had a relatively stable performance with weekly revenue mostly under $500, peaking at $387 in the final week of December. Weekly downloads fluctuated, reaching a high of about 11K in late October. The game’s active users remained steady, hovering around 24K to 29K throughout Q4.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. showed significant growth in weekly revenue, peaking at approximately $15K at the end of November. Weekly downloads also increased, reaching around 7K by the end of December. The game’s active user base expanded from 28K to nearly 38K over the quarter.
Lastly, Sonic Forces: PvP Battle Race from SEGA displayed modest weekly revenue, with a peak of $245 in late December. Weekly downloads were relatively stable, maintaining around 4K to 6K. The game’s active users saw a slight decline, starting at 24K in late September and settling at around 18K by the end of December.
These insights highlight the dynamic performance of gacha games in Saudi Arabia's Android market during Q4 2021. For more detailed analysis and further insights, visit Sensor Tower.